Music and audio production
!musicproduction@lemmy.ml
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Finally getting back into it, but it's been decades so I'd appreciate some tips
I think I was at my most creative and prolific around 20 years ago, with my best stuff being released around 2007-2008. I started dabbling with Cakewalk around 200, which later became Sonar. But then Sonar took a direction that really messed up my workflow. But not long after I suddenly had an unrelated career. And then I had a family to take care of. In other words, life got in the way. Plus I had permanently migrated to Linux, and despite many attempts I couldn't quite get into it. However, thankfully I found Bitwig, and I feel like I'm not at a place where I can start doing it properly again. But of course, all the synths and plugins I used way back when are probably out of date. So any tips for replacing these?: Native Instruments Guitar Rig - Guitar effects and processing Edirol Orchestral - Orchestra oriented softsynth Steinberg Hypersonic - general purpose softsynth Drumkit from Hell - Drum softsynth Also, is there anything new in terms of tools, techniques, and processes that have emerged during the past 20ish years I should be aware of?
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Anyone here using bitwig?
Just curious to gauge how many Lemmy users utilize bitwig as their main DAW? As well, what kind of music genres do you tend to make? Post some of your material if you're down! I'll start: Mostly do bass music at 88bpm, dnb at 172bpm, and guitar centric music at whatever bpm feels right. Here's twos tracks I have made with Bitwig: Guitar centric: https://on.soundcloud.com/iJEjY4SwPHkY67Lx7 Bass: https://on.soundcloud.com/NVohHyu96KU9jN8w6
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The HU - Wolf Totem feat. Jacoby Shaddix of Papa Roach (Official Music Video)
cross-posted from: https://lemmygrad.ml/post/7163188 > Anyone else listened to this? Nice collab. > > What do you think? > > Trying to find other songs by Shaddix and The HU.
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Soviet & Socialistic Grooves from 60s-70s / New Year Special by BASIC – L’atelier de Musique Ep006
cross-posted from: https://lemmygrad.ml/post/7132803 > The 50s to 80s era of the USSR fascinates me quite a bit and I wish I could learn more about it. > > Nothing biased, of course, but the science advancements, especially in the social sciences, have interested me, and their support for African liberation.
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[Sound Design] Because it's all about that bass..
I don't particularly care for dubstep but am more into traditional EDM, trance, electro-house. Basically, anything using simple or modified four-to-the-floor styles with heavy synth work. (Deadmau5, Rabbit in the Moon, Tiesto, etc, etc...) Recently, I have been playing the game of "duplicate the sound" with my soft synths. I'll hear a song in my car driving back from dropping the kid off at school in the morning and then spend an hour or so with my soft synths duplicating a sound with its effects before I start work. Copying Rezz has been interesting though. Her "signature" bass sound is a saw with a hair of distortion with some really cool (but still simple) LFO/filter work for rhythm. Add some traditional sidechain compression tied to a kick and most of the work is done. Where she excels is tying in lots of fx into the overall rhythm of the bass that seems to have lots of dubstep'esq influence. That led me into (newer) dubstep with the drones, wobbles and all-around crunchy bass. Truth be told, it was an eye opener a few months ago when I discovered that most of the crazy "bass rhythm" sounds live above 500hz and that a basic sin wave below 500hz is all you really need for power. My main issue is that I can't quite duplicate traditional dubstep and/or even super-clean wobbles. (An example here at 1:44: https://youtu.be/CNiLnw1t0UU) I have figured out that (especially in the example above) that most of the sound is just lots of low and high pass filter work, probably tied to what I know as an "automation" in FL Studio. (I don't know if that is a general term or if it's FL Studio specific.) Hell, I was playing a couple synths tonight free-style and got super close to some of the key sounds, actually. When I try and expand on that with, say, Skrillex type bass, I simply don't even know where to start or what tools and techniques to use to distort and destroy the bass line into something like dubstep. I guess, after all of that, if you wanted to make some really crunchy bass lines, what techniques would you use?
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I'm working on rearranging my eurorack, plus I'm waiting for some new modules (Error instruments). Synth tower are synths on monitor arms around a 19" module mount.
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The Real Reason Why Analog Recording Is Better (It's not about the sound)
Consider using [FreeTube](https://freetubeapp.io/), an open-source program for YouTube, because your privacy is important.
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Record through headphone out on a microphone
I have a (weird) question: Is it possible to connect a 3.5mm cable to a microphone‘s headphone out and the other end to a iPad‘s audio in, and record with it? I know an iPad is far from ideal, but there is no other options for me right now.
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nobs vs sliders
nobs or sliders? ive been thinking about this for a while but each time i think i pick a side i get pulled back. digital or analog makes a difference too.
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What's a good 4 channel stereo line mixer?
I'm having different audio sources that I want all to be played by the same boxes. I don't expect anything fancy, only bringing the signals together (hence I hope to get it cheap) while maintaining the quality. As I read through the internet, when it comes to quality it's where all the affordable ones seem to stay behind. And I'm afraid of tuning the sound to an ill manipulated signal that is added by the mixer and not the track itself. I first thought about Behringer MX400. Any experiences on that field? Am I over-engineer it or is this a valid error source that I would introduce, which wasn't there before? Thanks ahead!
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I am composing everything in mono now.
_The one trick that Big Music doesn't want you to know!_ I was absolutely struggling when I went to do a final mix after writing everything in stereo. For me, it was a whack-a-mole game: Fixing one problem created ten more, bass was unmanageable, highs tended to blare or everything was a midrange soup and I constantly struggled with frequency cancellation. Above all other problems, music was not _portable_. It would sound great with headphones, but became a blown out mess on external speakers. Mono. Just write everything in mono. If the track sounds good in mono, even just the slightest bit of stereo separation makes it sound awesome! As a perk, it forced me to learn more about compression and limiting and when it is applicable. If something is inaudible in mono, it's going to sound like absolute garbage in stereo. (It also forced me into EQ'ing nearly every component of a song at first. I am not nearly as aggressive with that now, but again, it opened up new doors that I didn't realize existed.) Why, oh why, is this technique not pushed more to hobbyists and beginners? Is there a shortcoming that I am not aware of? Obviously, this isn't a cure-all and I kinda framed this post as a magic trick. Its one hell of a teaching tool, if nothing else.
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If single notes can’t be copyrighted, are there any actual legal issues with using soundfonts?
There are a number of questions online dealing with this subject, but many answers are contradictory, or aren’t familiar with what a soundfont is, and few seem to acknowledge that—according to the US Copyright Office at least— you can’t copyright a recording of an individual note (See [the Compendium of U.S. Copyright Office Practices](https://www.copyright.gov/comp3/chap300/ch300-copyrightable-authorship.pdf) Chapter 300, Section 313.4 (B)). That said, I was only able find [one Reddit thread](https://www.reddit.com/r/gamedev/comments/18ih876/soundfont_legality/kdd7r3x/) where someone brought up specific cases tied to the issue, and there was still some confusion within that thread. I’m making original compositions, and I still want to properly credit the website I got a soundfont from, because I think that’s the right thing to do, though it’s not required. The site offers them for free and seems to have all its own rights in order. To my knowledge, all of the recordings were explicitly made for use in this manner, not ripped from other copyrighted material, but it would put my mind at ease to be sure someone couldn’t change their mind years later and have grounds to sue me for royalties because somewhere buried in the individual recordings of individual notes is, like, a piano where the c-sharp is *especially pianoish.* I’d like to believe I’m in the clear, but am I misunderstanding anything here? (Tried to ask this on Reddit’s music production sub and the post was removed without explanation. Never heard back from mods when I reached out. Very strange.) Thank you for your time.
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Which DAW, if any, and why?
I have been using FL Studio for years. It was easy to pirate when I was younger and broke, and it's still flexible enough for anything I want to do now without hassle. (The license these days is "meh" for clips and plugins. However, I am designing and beginning to record most of my own instruments now with a core set of plugins.) I would like to experiment with an open source DAW, but not sure which routes to take there.
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LMN 3: An Open-Source DAW-in-a-Box
cross-posted from: https://sopuli.xyz/post/14281466 > I've never seen computer keys used in place of piano keys before though I am sure being able to customize the feel of the switches is pretty nice. Are there production midi controllers that do the same?
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I made a song out of a badly played double bass
Inspired by Koan Sound I wanted to record some double bass and get creative with it. Fortunately, I have a very old and kind of broken double bass at home. However, I have no idea how to play it properly and decided instead of trying to play it how it is supposed to be played, record a bunch of sounds & noises (I apologized to the double bass afterwards) and try to arrange them into something afterwards. This is the result. It's not perfect but I am fairly happy with it. :) What I took away from this project: Starting with a few samples can really spark creativity for me. I would have never come up with this on a blank canvas. Listening to the double bass recordings I noticed variations in volume/articulation/... which gave me ideas where to place percussion and other accents. Then the track built itself from there. Let me know what you think!
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Sky Palace (Demo 3)
This is one of the tracks that I made for the video game project I'm working on. I'm still a beginner in music though. So I believe it might sound bad. I think volume balancing could use some polish.
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Looking for good USB ear buds
Hey smart peeps, I'm a remote worker who attends a lot of virtual meetings. I also sometimes create training videos or host training sessions, and my current earbuds are some $15 amazon cheapos. I sometimes get feedback that people can hear my typing or the squeak of my chair. I have about $200 budget to spend on some nicer headphones. When I search, I look for 'noise canceling' or 'background sound suppression', but only see more cheap headphones or some over-the-head headsets. Are higher quality earbuds possible? What's out there that's a good product y'all might recommend?
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Music and audio production
!musicproduction@lemmy.ml

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